Ds2 stat caps. Character Builds for Dark Souls II are pages where users may share their chosen stats and equipment for optimized play. Ds2 stat caps

 
 Character Builds for Dark Souls II are pages where users may share their chosen stats and equipment for optimized playDs2 stat caps  Secondary soft cap: 60

Any advice on what stats to level? I respec once already and wasted the vessel. Instead each of. Dark Souls 2. Also increases petrify resistance. Many attacks have a lot of recovery, but they can also be extremely powerful and the animation is great. Damage mostly depends on weapon choice and upgrade level. The hard cap for most stats is 99. Vigor– Increases HP until it hits the soft cap of 20 with a second soft cap of 50. It was announced on December 7, 2012. Give players 35 more levels and thats a game changer, now everyone is going to be using strength and dex while not having to sacrifice healing or stamina to make it work, for. The total decrease is 1/3 of a second, which may seem small, but will often make the difference between death and narrow survival. Also slightly increases your physical defence and poison resistance. En este vídeo os explico con detalle las estadísticas de DS2 y dónde se encuentran los soft cap y hard cap de éstas. 1. Attribute required for Miracles and Hexes. 108 Agility - 8 frames. But recommend 40%-50% for median armor and weapons and 50% - 60% for heavier armor. Already a finely-crafted staff, made even more effective by its crystal, the brilliance of which has been polished over. Summon Range Calculator . level adaptability to the comfortable 105 agility which is the soft cap for iframes on rolls. The world of Dark Souls 3 is littered with hollow enemies and hollow bosses, which makes the Hollowslayer Greatsword a powerful weapon to have on hand. Reviews: 0. Highly recommended to have at least 40-50 attunement to have multiple spells on. UIt1mat_kars • 2 yr. Health in Dark Souls , also referred to as Life, Hit Points or HP, is a game mechanic that controls if the player is alive. I tested. Skill cannot be increased past 99 whatsoever) Reply Replies (0) 9 +1. ; The maximum Stamina of 160 is achieved at 40 Endurance (hard cap). Maximum at 10 Humanity. Flynn's ring gives you +50 AR but only if your maximum carry weight is 60 or less. Game Progress Route in Dark Souls II tackles a recommended route for the main story of the game. If you want to stance weapons, take the highest stats of a weapon, dex and str, multiply it by 1. Actions such as dashing and attacking. Dragon's RestA great set of base stats and solid armor make the Warrior a solid choice for newer Dark Souls 2 players. 5 until 40,. pseudostripy. Attunement also provides, albeit smaller, increases to your Agility stat. This does two things, 1. Ya for soft cap, in reality pyro is ment for non int/faith users, so the soft cap is also sort of a hard cap because it only gives so much bonus, becuase 90% of the bonus comes from the flame itself. The Dark Defense value is determined by lower of the two stats. thanks. Softcaps for those wondering. Bring your stats to the minimum requirements of the most demanding weapons so there's no stat penalty in play Note down the attack ratings in the six weapon slots, this is the base case Increase STR until the ATK: Str bonus is 100 greater than the base case and note the attack ratings; the difference in attack rating from the base case attack. Its hood also gives +2 Intelligence/Faith, and increased casting speed. It is possible to raise agility up to 120 by having both Adaptability and Attunement at 99. Agility is affected by adaptability and attunement. Agility is affected by adaptability and attunement. END should be leveled with ADP, 30ADP isn’t gonna be as well utilized if it’s not matched by END. Poise. Step 3 is to level. I am back playing DS2 after a bit of time, and wanted to fire up a Hex build, since I never really done one before. Intelligence affects the number of Homing Soul Mass and Homing Crystal Soul Mass. 3 Hollowslayer Greatsword. Soft cap for Magic BNS is at 40 INT, but most people raise it to 50 for Staff of Wisdom. So Flynn builds cap theit VIT at 14 or 9 if they plan on using the Third Dragon Ring. Mace is a weapon in Dark Souls 2. Also if you're going with a weapon that scales off a certain stat (like Dex) its always a good idea to throw a couple of levels into the stat it scales with. Upgraded with Twinkling Titanite. 40 INT = 3 orbs, 50 INT = 4 orbs, 60 INT = 5 orbs. Hard cap: 99. 5 for every level past 3 and hits a soft cap at 40 and 80 (at level 99, poise reaches 35). Hemorrhage Effects in Elden Ring. To cast a Hex, you must use a staff/chime or Special Weapons that can cast Hex. that 13% you mentioned also gets added to the other weapon. And if you try to transition to full on hexer. Takedown request View complete answer on darksouls2. With the first it wasn't really beneficial to level a stat past 40 or. Level cap is not really the problem. Join. Dark souls 2 lets you level up quickly enough that getting to 105 was never that difficult, and you can always respec if you over invest. Stat Breakpoints. Ifu wanna go a "normal" warrior build go with 50 str, 45 dex, 40 vigor, around 15 vit, 25 adaptability, 20 int 20 faith for buffs. You can raise Agility by levelling primary stats Attunement and Adaptability. It is a rating ranging from "E" to "S" of how well a weapon synergizes with a specific stat. Scaling. This is a series where I will be showing off a basic build and some important tips, tricks, useful items, and how to handle the bosses of Dark Souls 2. I've had both mine at 40 since around level 80 and it only gains 1 point of damage per 2 levels after that. Soft caps: 20 & 50 Increases your HP, hit points. 838 is the level cap. View Dark Souls II speedruns, leaderboards, forums and more on Speedrun. Increases the wearers Vigor, Endurance, and Vitality by X points depending on wearer's stat values. Players have created these builds, so their viability to different scenarios will vary. Even though in this one you can respec, you have to be careful that you don't spread your stats too thin because you will have trouble leveling up any stats you may need later. Ylvys Jun 8, 2017 @ 11:21pm. You will only gain 10 more stamina (170 total) at 99 endurance. g. There are noticeable diminishing returns after 30, but it’s not really a soft cap. 5 carry weight per level up to 29. Nearly finished DS2+DLCs on my first playthrough and to me dex is fine but there are more weapons for str or quality builds. golguin. Innate Dark Defense caps at 200 points, when both stats are at 99. Help. You'll hit ADP's soft cap around 32 or less points. Sorted by: 2. You can also use this link to share the build. Iframes are controlled by a secondary stat called Agility in DS2. Right click and copy the selection. Prioritize weapon/spell requirements, then health/stamina, then equip load/adaptability. Or just increase HP and raw infuse the weapon. However, registering for an account will allow you to manage your builds, rate builds, etc. Boards. Intelligence never stops increasing your magic damage so you will see an increase in damage as you increase intelligence. Attunement is the most important stat for pyromancy. How gear levels work in Destiny 2 and the max level cap explained. It provides players with certain bonuses that can aid in different combat situations. 08. But for me it didn't add enough compared to other stats to make it worthwhile. There is a hard cap on the bonus damage from intelligence is at 99 intelligence. Set looks different comparing to Dark Souls plus it seems to be made from metal, not from stone. You'll just be wasting a lot of points which give you very little benefit. 5 times the dexterity requirement of the weapon with the highest dexterity requirement. Raises Poise: (in conjunction with Adaptability, scales with the lower stat compared to Endurance) Note: Base stamina at 0 Endurance is set to 80; Slightly increases HP for each point: +2 HP (0-20), +1 HP (21-50), +0 HP (51-99) The Cleric begins with the lowest Endurance at 3 and the Swordsman starts with the highest Endurance at 8. In Dark Souls II, however, rolling has only one hard limit at 70%. With all stats leveled to 99, the maximum Health is 2505. Faith:30-50(30 softcaps at sunlight blade). After that scroll down for the frame limit and put it to 30, then hit apply on the top right. At around level 80 the player won't get increases in all defense stats, rather just a few of the defense. Attunement is the stat determining one's number of attunement slots available for Pyromancies, Sorceries, and Miracles. I just got the crypt blacksword, and will be playing with that a bit too. Yeah, most stats have what's called a soft cap, where improvements taper off and it takes more points than its worth to get increases. 267 seconds) to use. Results: Approximations of what scaling you get, for the STR stat only : E: one point every 3 levels. Done FotfG,No Man's Warf, and beat the 3 guard bosses on Lost Bastille. Poise is a stat that depends on armor, weapons and player stats to determine whether a character will be interrupted during an attack. How much ADP you need depends on 2 things: how much ATT you want. Permissions and credits. Infuse it with lightning. Remember them. The best weapon for a faith build is the weapon you are most comfortable using. If you’re interested in build optimizing, you should read these: A quick overview of how damage and defense works in DS2, and why weapon scaling is usually weak:. Onece you get a 40 in a stat that's the soft cap meaning it's pretty much at around 90% of the max power you'll get from the stat. Originally posted by CherryKakyoin: The soft cap is around 20 or something. In-Game Description. Let strength be grant, so the world might be mended. another good agility breakpoint is 105 AGI. 933 seconds). Submit. Vigor increases the amount of HP per point allocated. After you buy the spell itself, it costs nothing to use, and you get 30 shots per bonfire rest. Yes there is. At this point the game no longer lets you put points into the stat (99 is the hard cap for all stats). Attributes can be increased by assigning points. Vit - 1. Destiny 2's levelling system operates with three different caps to work towards, each requiring different sources of gear to. Don't close the CE. Which class you choose in Dark Souls Remastered depends on how you want to approach combat. Attunement Effects. stokesryanc. 5 and 2 for the +5 and +10 upgrade state respectively. Forum Posts. What some may not know however, is that having a high Humanity count can increase several stats as well as increase damage on particular weapons. The most i-frames you can get from agility is 16, which is 0. Soft cap is at 20. Vigor Information An attribute that determines health points (HP). Join. Those who choose the path of dark are admonished by all. Soft caps: when a stat reaches a soft cap, increasing it stops being as useful as it used to be. You get the biggest fire bonus increases per point invested in int/faith when the values of int/faith are between 10 and 20; about 2. Sign Out. And get both int and fth to 60 for the soft cap for dark scaling. The hard caps are 99, the soft caps are 40. 30-40(soft cap) Att:19-27(5-7 slots) Str:30-50(if you want to one hand grant) Dex:Base-24(If you like the cross spear) Res:Base. 1 Attributes 2 Performance 3 Defense 4 Right/Left Weapon Slots 5 Weapon/Shield 6 Armor Attributes Vigor An attribute that determines HP. Humanity also increases the player's Item Discovery rate, which determines the likelihood of enemies dropping items. Jesters are more than festival fixtures; some have a second face, hidden from. One of few ultra greatswords. Just like all the souls games you can go to 99 on all stats. Basically he knocked out his melee requirements then got 20 INT and ATN and a little bit of vigor and then bolted on the FTH. Here is a Dark Souls 2 stats, softcaps andd basics guide. ago. Your goal is 40 by SL60. Required to wield the majority of weapons. All Power Level caps in Destiny 2’s Season of Defiance. Boss Weapons & Armor: Blacksmith Lenigrast, Steady Hand McDuff: Boss Weapon +5 Petrified Dragon Bone: Upgrades weapon Physical base power by 30% of initial value per level,. The soft cap is around 20 or something, the hard cap comes at 40 - 50 (most weapons go up to 40 with stats, some catalysts and talismans scale up to 50 tho) after that, you'll get minimal benefit from adding points into it. Click here for PvP Builds. Ds2 is the least liked of all the soulsborne games by a significant amount so asking about it here would have the highest likelihood to getting answered. Larger, heavier weapons require much more of an investment in strength to wield. Vigor is one of the Stats in Elden Ring. Since weapons scale with a BNS value that ranges from 50 to 200 rather than your primary stats, it's hard to make comparisons with the earlier Souls titles, but these gains will. DS2 even had good builds at 150ish!. Sells new armor sets after spending souls (1,000 and 16,000). For reference I am dual welding caestus and using miracles, so still need to dodge most of the time. Long sword, 10 str and 9 dex. Strength is a stat in Dark Souls. Poise is an in-game statistic that increases your resistance to being staggered or stun-locked as an effect of taking hits from opponents. Amount. TheTzar Apr 17, 2015 @ 1:33pm. The relationship between HP and vigor seems more complex than other stats as it gradually increases. Add in the extra 20+ per dmg stat for soft cap and I'm guessing the meta will fall around at least 170, if not closer to 200. I know its benefits first hand. Att - Spell slots at 10, 13, 16, 20, 25, 30, 40, 50,60, 75, 99. Elden Ring Endurance Stat Guide: Effects, Uses, Related Equipment, Leveling and Tips and Tricks. The higher your poise, the better. How to choose a class. There is a hard cap on the bonus damage from intelligence is at 99 intelligence. Soul of the lost, withdrawn from it's vessel. Agility is hard capped at 120. 0. If you want to stance weapons, take the highest stats of a weapon, dex and str, multiply it by 1. It deals 145 base damage and receives a 20 percent bonus to damage when facing hollow enemies, which are. Understanding how these Stats interact is a key component in Leveling Up your character. The Soul Vessel is only consumed once you finalize the stat allocation changes so if you are playing around with the stats and decide you don't want to do anything now, you can just cancel out of it, and the Soul Vessel won't be used. Dark Souls. Anything higher than 50 stat points would not give as much rating as when it was at the lower points (e. Dark Weapon is a Hex in Dark Souls 2. For scaling in Dark Souls III, see Parameter Bonus (Dark Souls III). Adaptability affects your rolling Iframes. Int/Faith soft caps at 40/45/50. Agility is the stat you wanna be looking at. r/DarkSouls2. Maybe some other redditor can link it to you or you can. Endurance An attribute that determines your overall stamina. Oh look, the endgame PvP meta for DS2 is roughly 30 levels higher, what a coincidence good job splitting those stats. Attribute governing number of spells that can be attuned and the number of casts per spell. Dark Souls Remastered and Dark Souls 3 gives you 13 i-frames when you fast roll, so you're already getting more than both those games. Thats why i do 32/35 int/faith on my main for the dark damage (specially since its least resisted in the game), but thats a different story then. Lightning BNS governs miracle effectiveness and hits soft cap at 40 FTH, and Chime of Dragon (or whatever its name really is since I can't remember for sure) is best chime to use at 50 FTH requirement. Every stat in Dark Souls 3 starts getting less useful bonuses at a certain level, find out exactly what they are. Updated: 22 Nov 2022 19:56. The table below explains the scaling of the magical damage of the weapon. Yes there is. Combined with the hidden stat of 100 points, Fire Defense can reach a maximum of 990 points. Equip Load is a stat dictated by your Vitality - every point of Vitality will increase your Equip Load by one, and this is important for any character that wants to use the heavier items of equipment scattered throughout the game. Over that, you lose damage fast. I would never argue that ADP is a useless stat because it was a godsend on my first playthrough. The 45 cap is only for magadjust (where. ) One trait about stat increases is that, as the distance between the offensive Strength/Magic stat and Vitality grows higher, the multiplier will grow at a progressively smaller rate. Once having reached or exceeded 200 the stat bar glows blue. You can respec stats point using a soul vessel first available during early-mid game I think, there are at least a half dozen of them. It can allow reallocation of levels, but without proper assistance, it may simply drain you of souls. A hidden Dark Defense stat of 100 points is always granted, regardless of character class. Attunement is a stat in Dark Souls. Since 1000 points of any magical or elemental defense equals immunity, Fire Damage cannot be completely nullified, with. For example, 5 INT + 55 FTH, 30 INT + 30 FTH, and 55 INT + 5 FTH all result in 147 Fire Bonus. 5 carry weight per level up to 29. For overwhelming magical power at the cost of sacrificing every bit of defense, players can put together a one-shot build to become the deadliest of the glass cannons. if u want to wield like EVERY Melee Weapon in the game go with 65 str 45 dex, 10 vit, vigor, end, 30 int 30 faith. Vitality Soft cap: 29, 49 & 70 Increase your equipment load. Home. Mar 21, 2017 @. So much stat investment, for crap return. Attunement = 35/40. For Vitality, it depends a lot on whether you plan on using Flynn's Ring. 0 per level to 69. FP runs into a breakpoint brick wall at 35, if you. If the player is comfortable with using only a few spells at once, and. by kamil_DS2. Attunement determines the number of spell slots the player has available to equip spells, and also increases the player's Cast Speed (this effect is roughly double that of leveling Intelligence or Faith). People aren't that worried about resistances, people are concerned with dodging, since it's a prime component of the combat. Secondary soft cap: 60. Reply Replies (3) 9 +1. If. Vitality soft cap is mostly at 29 I believe, but isn't hit as hard as other stats for going further. The weights are simply added together. Attribute for wielding weapons requiring finesse. The hard caps are 99, the soft caps are 40. DkS2: Stat reqs. Nyk_Style. Attunement Effects. Maximum Item Discovery rate is 410 and is achievable by holding 10 humanity and using the Covetous. #2. Also provides a slight speed up of casting times for offensive spells, from 30 to 45 Dexterity. The softcap for Vitality is 29, and often times doesn't even need to be that high. Ylvys Jun 8, 2017 @ 11:52pm. Ensure "Hex" is selected. Strength Attribute required to wield. For example, if Intelligence is at 50, Magic Defense will be set to 170 points. 1 Answer. DS2 is slower but it's a deliberate choice of pacing. I found this guide very helpful for explaining stats I had neglected, such as Arcane, and how they can help you. While the classes determine the base stats for redistribution, there are no differences in abilities between classes, and they are only a template from which you can build your character. C: One point per level until 30, then 1. So whilst you can certainly pump any stat up to a max of 99; there’s very little point in doing so for most skills. The main breakpoints you should try to reach are 21, 31, and 56 respectively. Please see Status Icons to understand the icons displayed under your healthbar when you have an. General Summary of the primary stats with some notes: Vigor. my agl to 100 and my dmg stats to the soft caps. Helms in Dark Souls II are pieces of Armor that's worn on the head for protection. The amount of HP gained per. I like to have 100 agility or more, but you could try taking adaptability to at least 20 and see if you notice much difference. Stamina softcap is 20, but when you include the third dragon ring and it's stamina increase of 12. Dark Souls 2. I would rather start as a Warrior and not touch INT/FTH/ADP/ATT and just focus on the 5 required stats to make a successful pure-str build. Strength is required to wield all weapons in Dark Souls II; the general rule being that the bigger a weapon is, the more Strength that is needed to wield it. Improving Adaptability also. Dark Souls 2 Builds Calculator (Beta) Click here for PvE Builds. Reply youknowimreal. You can only cast Sorceries if you have a Catalyst equipped. This value is multiplied by the weapon or spell tool's fire scaling factor, then added to the attack rating along with any other scaling. You only need INT 10 for both. At 95 Agility, it takes 63 frames (2. But at least they got rid of Vitality as a stat, that bugged the hell out of me in DS2-3. Anonymous. Flynn's ring gives you +50 AR but only if your maximum carry weight is 60 or less. Update: Various behaviors and Soft Caps! Took some data and thought it deserved it's own post. Fire Defense cap [] Total Fire Defense is capped at 890 points. Nah don’t waste points in such a useless stat. Of all the stats on the game, it is most worth taking past the soft cap. You see, its not ADP that actually increases your roll i-frames, it's Agility. One thing introduced into this game that I really liked was the mechanic where attunement influences the number of casts a spell has. Dragon's RestHow about other stats? Now you're getting into soft caps, diminishing returns, and different marginal utility based on your own play style and your opponent's play style. I've read that a lot of the hate of DS2 is that your dodge and resistances are tied to a single stat. Endurance is more up to personal taste. Attribute required to wield weapons requiring finesse. (2 HP per point until 20, then 1 HP per point until 50) The Bandit begins with the lowest Intelligence at 1 and the Sorcerer starts with the highest Intelligence at 14. There are nine primary Stats in Dark Souls 2. It also bundles all previous DLCs and provides additional features and content. Unless a specific weapon calls for it. Vit - soft caps at 50. The world of Dark Souls 3 is littered with hollow enemies and hollow bosses, which makes the Hollowslayer Greatsword a powerful weapon to have on hand. Initial soft cap: 40. There are no caps on any other stats, however, under the current damage algorithm, it is just a matter of distributing the stats equally to achieve maximum damage. Equip Load is compared against the total weight of your currently equipped items to dictate whether you are one. The soft cap for intelligence bonuses appears to be at 40 intelligence. Once the Final Boss has been defeated in the Throne of Want, the player can rest at the bonfire in Majula and choose to. ago. This is when diminishing return kicks in and you start gaining less and less with every stat point invested. "Felkin the Outcast applied his art to transform Magic Weapon into a hex. 5 maximum equip burden regardless of stats, and is then added 1. below 50 points). Hey guys! I reuploaded it because someone pointed out that I was missing a piece of information :) New Channel: Discord: Answer. Function. So don't go. The soft cap for magic scaling is 50 Int, so I'd reduce your Int from 60 to 50, because you'll only lose a tiny amount of damage scaling from doing that. and at the soft-cap 30/30 for Dark damage, wielding a dark roaring halberd. Ultra Greatsword forged from the soul of the Fume Knight. Keep the proper distance from your foe, and this can be a very effective weapon. This guide is 99% true to the original thread, accessed on 3/23/17. Stats are the measurable parameters of players, NPCs, enemies, and bosses. Adaptability is the combination of Resistance and an Agility stat (from the beta tests). In-Game Description. VGR softcaps at 30 and 50. To read the full article by Ryan Thomas Bams. This means in order to continually increase innate Dark Defense, both Intelligence and Faith need to be leveled up side-by-side. Over that, you lose damage fast. In Shin Megami Tensei V, technically the cap is locked to 100, but certain enemies, such as. Str and dex really shouldn't go above 40 unless the weapon requires something higher to wield. 33. For early game, focus on offensive consumables, since they're VERY effective against early enemies. Slightly increases HP for each point. The Parameter Bonus rating, also known as Scaling, is a gameplay mechanic in Dark Souls. We’ll break. So let's say you have a club. Warp Infusion: Incarnate learns a teleport skill, and a skill to swap. Maximum at 10 Humanity. . 100 Agility - 7 frames. Stats help a bit, but their effect shouldnt be overestimated. Note: You do not need an account to save a build. For Vitality, it depends a lot on whether you plan on using Flynn's Ring. Effects of Vigor. It's a very stat hungry build type. Vigor primarily affects a player's HP or Health Points and is one of the 8 Main Attributes that players can spend Runes on to level up, increasing the. Stamina is represented by the green bar on the top left corner of the screen. Unless you are pure sorcery, I would recommend to get your strength at least to 20 to use a solid melee. Just level what you feel like you're lacking. Note that 2-handing grants the benefits of 50% your strength rating, meaning 27 STR hits the softcap when 2-handing a weapon. Most of the pyromancies have fewer casts vs sorceries and miracles. 5x scaling from your stat bonus, then at 40 intelligence, your magic atk bonus of 140 would mean the staff gets an additional 210 magic AR. Every character starts with 38. Multiplayer Coop and Online for Elden Ring contains information on the various features contained within online mode. Equip Load is primarily governed by Endurance, increasing linearly up to 139 at 99 Endurance (no soft cap; see table below). Levelling - soft caps. Frayed Blade is a Weapon in Dark Souls 3. Skill drops off at 25 and at 50, making those the soft caps); Hard cap - when a stat cannot go any further (e. You still gain 1 equipload each level and but gain much less defense. Dexterity determines your. Results: Approximations of what scaling you get, for the STR stat only : E: one point every 3 levels. "Haven't looked at their damage stats though. Soft cap for Magic BNS is at 40 INT, but most people raise it to 50 for Staff of Wisdom. Parameter Bonus (also known as Scaling) is a gameplay mechanic in Dark Souls II similar to the ones from the first game . Vigor : From 0 to 20 vigor You'll get 30 Hp each leveling, Softcap = 20, From 20 to 50 vigor you'll get 20 HP each leveling, Hardcap =. Stop getting stamina. SundownKid May 7, 2014 @ 7:12pm. Shoot for about 100 Agility long term. For strength and dex get the required stats for your favourite weapon, if you use a lot of weapons just get the stat you need for the high requirement weapon. If you’re interested in build optimizing, you should read these: A quick overview of how damage and defense works in DS2, and why weapon scaling is usually weak:. Attunement is a stat in Dark Souls II. Sign In. 87 Agility - 5 frames. Summary : Softcap = 20 | Hardcap = 50. Base stats (excluding souls and humanity) are those determined by the player's class and are increased by leveling up. If you. 230. What is the cap for stats ds2? Level 838 is the highest attainable Soul Level, with all stats leveled to 99 and maximum Health at 2505. Dragon Tooth at base has 313 lightning damage when infused, with a B scaling fully upgraded. It is an important attribute to level up for Sorcerers, Clerics and Pyromancers. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. Vitality determines your character's equipment load, physical defence, and poison resistance. many people go for 27/40 builds, which gives you softcapped STR when twohanding a weapon (27*1. So there is significant difference but at big cost since it. #1. Boosts spell casting speed. Agility is the stat you wanna be looking at.